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feat(view-shot): render options, image disposal and crash fixes (#25) * feat(view-shot): render options, image disposal and crash fixes - iOS: render with UIGraphicsImageRenderer instead of the deprecated UIGraphicsBeginImageContextWithOptions, which aborts the app on empty sizes or failed bitmap allocations - add RenderOptions (scale, opaque, range, bitmapConfig) to all render functions; defaults keep the previous output - renderToImageSource returns null for views without a native view or with an empty size instead of crashing - android: attach background views to the foreground activity and don't crash disposing an already detached view - add renderViewToImage, disposeImage and withRenderedImage - angular: forward RenderOptions and always dispose background and Angular views, even when rendering or the delay callback throws * refactor(view-shot): drop disposeImage in favor of Utils.releaseNativeObject * chore(view-shot): enable strict type checking * ci: build on macos-26 with Xcode 26.6 * ci: use the runner image's preinstalled visionOS platform
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